Mco vs skysa. 2. Mco vs skysa

 
2Mco vs skysa  catharsis_cacophony • 1 yr

Kharnsjockstrap. 0, but in both cases sprint attacks are missing from it and I always get a normal sword sprint attack when performing it. It was a mess. The Grip Switch Mod is a reverse engineered aspect of Combat Gameplay Overhauls 'Unlocked Grip' applied to vanilla behavior essentially modularizing one aspect of CGO. 15. The attack animation has the special attack of pressing and holding the sprint key + attack. Added alternative greatsword normal attack animations. SkySA has lots of cool animations for instance. 2. ER KATANA (MCO SCAR) Elden Rim Base-beta 2. 1. Vokrii - SkySA Patch: Balance Adjustments for Apocalypse - Vokrii - Vokriinator: For the Vokrii version: Ebony Damascus Crossbow: If you want to download and install the patch, this is a HARD REQUIREMENT. 7. The main difference is that it also covers NPCs. All of my future skse plugins will only support 1. 4. 9]. Therefore you would experience npc who using those modern attack moveset could launch only one strike during attacking (MCO), or perform randomizer. SkySA に対応させる. One of th. The main difference between SkySA and ABR+CGO is that SkySA is a framework for attack commitment and new animations with movement behaviors. You wont recover as fast from attacks, but everything else is baked into behaviors. Credits and distribution permission. Added progression : battleaxe - dagger - hallberd. I've been screwing around and trying to fix it but I have no idea. to make this work you have to add mco movesets into the corresponding folders following by a conditions. Created by Distar66 and Mern . Physically accurate, true Havok collisions for melee. 285. The module is inspired by the Witcher 3,Including Geralt's attack animation igni and Aard. You will need to seek permission from these authors before you can use their assets; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. 1) Download and Install Nemesis  and SkySA. Design change : greatsword - rapier - warhammer -unique axe -unique battle - unique greatsword - unique mace - unique. 1. It actually created problems at first that had to be addressed when used with vanilla as npcs and player were unable to hit smaller creatures since vanilla animations are 2 boring. 00:00 I Skysa Dante's rebellion reframed moveset- Credit- Yong Ri M. Also, when installing SKYSA/MCO movesets and most animation replacers, it's not necessary to rerun Nemesis. And Attack Behavior Revamp is a combat overhaul that pairs well with mods like Stances and CGO. Download: Manual; 0 of 0 File information. SKYSA ANIMATION TO MCO Anchor a 2. I'm not sure how it would work with MCO, but seeing as it doesn't seem to be meant necessarily to be used with Stances, I feel like at least a lot of tweaking would be necessary to get them to work. . SkySA doesn't allow you to control the direction of your power attack. Guardian. If you use JH you'll have to convert them into AMR using Distar's conversion tool. Optional combat overhauls involving MCO and SkySA are very popular for my list Licentia. And it won't change anytime soon from any part, shadow won't move a finger, and. dapidismyname. 0. Moveset is Greatsword by ESkyrim (modified) modl. Specs: i7-9700k, RTX-3060ti, 16gb ram, GIGABYTE Z390 UDSkyrim Version AERudy ENBFull modlist: htt. Supports SE/AE. 5. Video information. Use update 1. Using SkySA Framework and Dynamic Animation Replacer, Attack Animations & Movesets Adds Multiple Attack animations to increase Move variety for each weapon. A shame because I really like using the flying kick from 2. Also has Left handed Animations and. This post is based on my comment in /r/skyrimmods. Every game will automatically load user settings. Ordinator has lots of directional power attack perks. . 0. 2022-05-11 09:18:18. 2. VioLens overrides the left hand stuff from SkySA because it has a function that allows left hand killmoves. by Distar. A huge catalog of mods to help you. I've made the decision to go with MCO, since it's the newest and flashiest thing, and some of the animations currently available I find are truly amazing. Elder Souls - Sweep Attacks . esp. Extract the contents to a folder of your choice. NPC animation and player share, if there is no special needs, you do not need to give the NPC a separate DAR file 3. 6, 0. One of the new features of ABR 6. Although modern attack animations framework likes MCO - ADXP, Skysa, ABR had brought up so many modern ACT game movesets into skyrim, for npcs they still not have a brain to waving them properly. The MCO version is the most similar to the Witcher 3 version. 2. It makes the boring Skyrim's melee combat even more boring. Though I'm personally not a fan of SkySA, I find CGO and ABR plays very smoothly, and there's really nothing "souls-like" about it at all, and plays far more like an action game. Try to use the TUDM attack cancel mod with SkySA, you will always dodge forward. PC SSE - Mod. A workaround to re-enable bloodskal-style beam strikes of some Vigilant greatswords for MCO and SkySA users. SkySA: no more ice skating combat2. Always used the second option for improved camera (show hands / 1st person hands can’t remember). I've been away from my computer for some time unfortunately, but now I'm back on it so here we go. Skyrim Together Reborn - Script Patch Hub. 9. 0 comments . I wanted to give this one a try, but on the mod page people say there aren't any power attacks. This mod is not opted-in to receive Donation Points. any that suit your taste. Perk descriptions are truncated on 4:3 aspect ratio monitors: This is a limitation of Skyrim. With DAR there's a few basic principles you should know anyways. Anyone any idea what's causing the issue? i was indeed being a dumb dumb!, the game was running on the latest patch and that was causing a conflict with DAR. Download the Main File and Belt-Fastened Quivers Support, if you need it. If it helps, you can use existing skysa animation annotations as a reference (dump them into a text file), or even just copy over the animmotions from them. NOLVUS, in my opinion it's the best looking list besides Aldnari. 8k. I have been trying to find a modlist for animation and combat for True directional for a while and I have tried again and again but mco or skysa always hit the wall and I need help with a modlist at least for combat I am at this point desperate because all guides don't show an actual list please help I just find it unnecessary - the only thing that made me consider it is the procedural leaning but it's incompatible or redundant with other mods I prefer e. Try to use the TUDM attack cancel mod with SkySA, you will always dodge forward. Classic edit : Uses vanilla speed. Combat is really crisp all 3 use mco etc. 3) Download and install this mod. Onikiri and Ubadachi (SKYSA MCO) SKYSA or MCO: Ordinator directional perks for Skysa and AMR: Ordinator for Stances: Not technically required, but there's no reason to use this mod if you don't use SkySA. 3. 3) Run nemesis, make sure SkySA is ticked, and generate. I'm just starting to get into the meat of DAR animation modding. ADXP I MCO ER Twinblades (SCAR Precision) Endorsements. But, I don't know why I need to install "AMR or Animation Motion. Overall Project Skyrim hours a really good balance for my power fantasy and "plenty to do and see" taste. Gamepad Controlmap for One. Introduction: 00:00 SkySA to MCO conversion: 02:40 SCAR patching: 05:30 hkxPoser: 07:50 DAR folder: 09:45 1st in-game demo: 14:10 Precision annotation: 17:10 2nd in-game. DNGG is more difficult as it's a requiem list ( iirc ). The biggest benefit of ADXP over SkySA 2. MCO Only the MCO version is available, SKYSA can not. IM STUPID AND FORGOT TO MENTION, YOU ALSO NEED TO INSTALL DAR YOU CAN FIND IT HERE: me on Pa. •. Hopefully it works out and TUDM will be in solid shape. For DMCO, I just download DMCO along with Iframe generator. The attack animation has the special attack of pressing and holding the sprint key + attack. I tore my hair out to figure that out because I want the SkySA blocking option lol. I am trying to install the Kenjutsu SkySA Sword animation mod made by Mofu but am having some trouble, I downloaded the file from their patreon and opened the Olivier Kenjutsu SkySA SE Folder and copied the data folder from that directory into my Skyrim SE Data Folder directory but the animations still don't load. However after the anniversary update dropped, it might be that the author of the mod has abandoned the mod completely. Again, my initial worry was that this would block or cause us to need to find new placements. g. 1. 9. . How to convert SkySA movesets to MCO movesets. 8 from their SkyrimGuild website. Animations have to be AMR and are named in either Skysa or ABR format. Let's make it another game. Works only for melee weapons and does not affect enchantments. Warlord of the For Honor Viking faction who uses Sword and shield I MCO Animation - player only - Compatible with MCO 1. Something is making the mouse rotate slower or faster and I can't figure out what. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a reason to mod again. Showcase of "Vanargand Animations - Sword Dual Wield Moveset". OAR is a better DAR - it's also backwards compatible with DAR mods. Currently ADXP is still in a WIP and movesets are still a bit patchwork. If you press the attack key just before the normal attack motion ends, it will lock in place and attack without moving forward. This animation is made with skyrim skysa motion used by character vergil from the game Devil may cry5. So far, the prognosticars completely unaffected are Fides and Ur-tet. So I decided to make this mod. This moveset is designed for the MCO or the SkySA behavior and won't work without it, for the Vanilla behavior counterpart, refer to Vanargand Animations - Dual Wield Attacks review s : In action gameplay: Honestly this recent combination flows well for the first time, stuff like skysa+inpa sekiro etc was always laggy and required a lot more mods to have fun. . 9 contains no skse plugin, and is compatible with AE. 9+ and MCO around, only the vanilla dual power attack unarmed. Anything that I say is a problem or a con in this post might be solved in the next month. However, when I was testing SkySA, I was replacing NPC combat animations with JH Combat, and using different animations for myself. 0 is the final version which works with Skyrim v1. Both MCO and skySA requires AMR ( Animation Motion Revolution ), AMR's mod page made it look like it's gonna do the trick by itself. /r/skyrimmods , 2023-04-19, 16:26:45. holding W key and hitting power attack. For this reason, many animation packs have been made for this mod. ) 1. If that is not enough, replace SkySA with ABR(cgo version). Weapon trails. Yup, it works with MCO, I'm currently have both MCO and ordinator on my current playthrough. But SkySA has been deprecated. Patron-only posts and messages. Contents I Credit I Link1. We will make great mods together! My Gratitude and Goodwill. 11. 简介:补充阎魔刀的动作 实现了抓投一般的效果;已有81名玩家向您推荐本视频,点击前往哔哩哔哩bilibili一起观看;更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏. File archive. MCO is the Successor of SkySa, both are btw from the same Author there are many benefits from using MCO over SkySa, the only Downside is that you cant use Magic while wielding Two Handed stuff but thats fine for me. SkySA 2. At this point there are so many MCO animations out that you can cover all weapon types + almost all animated armoury. /r/DotA2 is the most popular English-speaking community to discuss gameplay, esports, and news related to Valve's award winning free-to-play MOBA DotA 2. OCPAM INI Settings [General] Keycode=-1 AltKey=-1 ForceKeyCombination=-1 ForceLeftKey=-1 ForceDualKey=-1 ForceRightKey=38 OnlyDuringAttack=0 SkySACompatibility=1 DisableLongPress=1. ago. . Vanilla Enhancements provided by: TDM/Duffs DBC/Ardi's P. Assignment depending on ActorBase. Precision - ADXP MCO 1. PROBLEM AFAIK, MCO and SkySA users don't have the ability to perform side powerattacks, all your powerattacks are sent as front powerattacks. Ethereal Immunity: if miscellaneous patch: Forgotten Magic Redone - Vokrii Bound Weapons Compatibility Patch: Furious Patches -. SkySA and ABR are fundamentally different, even if very similar. Instead of using One click power attack (Since it doesnt work on AE supposedly) Im using seperate power attack. . Akin to modern games. Force the NPCs to execute more attacks in their combos. 👍 Don't forget to leave a like, comment, and subscribe!Hello everyone! Finally made the tutorial today. Currently using SKYSA which I'm finding pretty good and don't really. Use update 1. Not entirely sure how though. The soul of Farron animation, this is his soul! Press and hold the sprint key + attack in any attack, and you will use the most iconic attack method of Farron. Page 1 of 25 - Attack Animations and Movesets - posted in File topics: Attack Animations and Movesets Using SkySA Framework and Dynamic Animation Replacer, Attack Animations & Movesets Adds Multiple Attack animations to increase Move variety for each weapon. I personally won't include them until every mob in the game has some kind of telegraph. CGO is outdated SKYSA is the old outdated version of MCO That leaves MCO and ABR ABR is behind a pay wall and has no support MCO is free and has the majority of modern combat mods supporting it. I've been relying on Animated Armory and New Weapon Types and Animations for my extra weapon type moves. Then the whole drama with its author erupted and I wrote it off, until several amazing. Abr is a bit more fast paced and skysa is a bit more calculated. 953333 MCO_PowerWinClose 2. When it comes to improving combat I'd say it's even more important to tweak what the enemies can do rather than the player. SkyrimPlatform docs are not ideal, feel free to ask questions in Discord or create issues. The caveat with ABR, is that new versions are currently paywalled (and by proxy, so is the bat file) However at this time, you can't. It just defaults to vanilla power attacks, or awkwardly. I'm using Valhalla Combat and I was trying to do the brawl vs Uthgerd, I noticed that the timed block does nothing for me and doesn't stagger. 0. Hello everyone, as in title of this post I need help with skysa animations. April 15, 2023. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Enable it by clicking the button inside the main UI. 2. About this mod. (Mike's Free and Buggy MOD-LIST)LINK from SKYSA to MCO? Hey I was considering switching over and was wondering if anyone here has done it before and if there would be any hang ups or problems to be. 800 replaceable animations supporting Animated Armoury and unique movesets for modded weapons. 641000 Anonymousdistar66: for helping me with animations and creating the Skysa framework, tutorials, and easy to use animation rigs that made all this possible; Shikyokira: for making it possible to create new types of mods with Nemesis BOTuser998: for creating ABR and providing the Blender files for the animations For me the main difference was that skysa attacks have there own timing where as abr have to follow vanilla timings. Requirements:DAR:. Since Vokriinator uses Path of Sorcery. The main idea of this mod was to make SkySA combos easier, so this is what it's intended to be used together with. ABR is like Skysa, but without the slowed down attacks. MCO | ADXP is the replacement. March 15, 2023. Edit: Comments suggest FNIS and Nemesis can be used together, I will try dig into it. Custom Magic Combo. Issue Descriptions: The melee combat pathing AI of vanilla skyrim was only designed for the skating attack mechanism, It used a single generic AI data for all types of enemies in game, which caused the lacking of diversity and extending, thus it now fail to match those modern action game moveset that introduced by MCO or any other modern. Comprehensive_Arm470. I don't know of any way to import animations and movesets from SkySA to ABR, although it's possible to do it manually, and you'd have to make a custom framework for jump attacks - like how someone reverse-engineered. Animations - Great for its time but with MCO/SCAR being successor of Skysa it is obsolete at this point Elder Souls (included in MCO and SCAR) vs Elden Rim - I think Elder Souls is a bit better for Skyrim's pace of combat, Elden Rim is a bit closer to Elden Ring, you can't go wrong with either if you are looking for flashy combat style. Success rating: --3) Download and install this mod. They utilize a lot of the new MCO mechanics. I don't know of an official way to disable it, but you can override SkySA's left hand blocking by installing VioLens and loading it below SkySA. Onikiri and Ubadachi (SKYSA MCO) SKYSA or MCO: Ordinator directional perks for Skysa and AMR: Ordinator for Stances: Not technically required, but there's no reason to use this mod if you don't use SkySA. New comments cannot be posted and votes cannot be cast. 9% compatible. /r/skyrimmods , 2023-04-19, 16:26:45. Mern's edit : faster paced and more fluid. or similar mod that you prefer to separate normal and power attacks. . 2HDual mentioned below is, from what I can gather, a mod that lets you hold r shift to temp switch your 2h weapon to one hand and cast spells with your left hand. State of Skysa on Anniversary edition, and a possible replacement for it. By doing the above, you can bind skills to your number keys, and you can configure up to 8 skills. Animated Armoury - Onyx Lancer Armor patch (RUS) Battlestaff Animations. 45 Elden Rim - Weapon Arts 2. Revision Stats. 9. Use update 1. ABR. 5. 629+ while also requiring DAR, which only supports up to 1. (Some power attacks may not work properly otherwise) . 1. I've looked into what mods they include (Aldrnari has more content and mco while Nolvus still used SkySA but has ultimate combat for example) but don't have any experience with either list. 6k. DMCO v2. *DynDOLOD. Vanargand Animations' lastest versions as I've made sure the camera won't have issues when switching to/from sneak. Share. MCO doesn't support vanilla sprint attacks. Bruce Lee Unarmed Fighting MCO: Mandatory. Rinse and repeat for all animations in the list and that's it. Animation mods like MCO that work by editing Havok behaviors are intended to be used alongside mods like Wildcat and Valravn or whatever that actually change existing statistical combat-related records to achieve particular gameplay balancing. And yes they conflict, two mods doing the same thing usually will conflict. 3) Run nemesis, make sure SkySA is ticked, and generate. Features: Very easy to use - automatically saves and loads settings, no user interaction required. Skyrim Annotation Tool. . Animations are available for Swords, Axes, Daggers, Katanas. 1. It's 2021, you're using Skysa or ABR with a bunch of combat mods. This mod IS compatible with SkySA. If you're using Archery Gameplay Overhaul, make sure to load/install my mod after AGO (in Mod Organizer 2's. Unlock 55 exclusive posts and join a community of 2,689 members. Skyrim Special Edition Mods Gameplay One Click Power Attack NG One Click Power Attack NG Endorsements 4,473 Unique DLs 153,847 Total DLs 300,940. Does anyone know if you can grip switch with MCO? I like to cast magic and use greatswords/battle axes at the same time. 2. Changes how most of the Bashing work, NPC bashing have been completely overhauled to be more telegraphed instead of being too fast to give room to dodge or parry without the use of scripts. I had been using CGO, UC and TUDM before trying SkySA and eventually landing on MCO for a unarmed playthrough (using Anchor moveset). elysees - Original Creator of Rapid Slash. SkySA is an animation mod. Hissing Dragon proced with normal and power attacks in a really old ver of SkySA, 1. I use Vigor, but I disabled injuries (well no I didn't because I like to see the injuries animations but to be honest it f*$%s the gameplay. Eivor - ADXP I MCO Sprint Attacks. and even if i only use 1 of those it still. Previously I made this mod try to tackle the problem. Decided to go back to SkySA and upgraded to the 2. . For this reason, many animation packs have been made for this mod. Lens Control Map. MCO : patreon : THANKS FOR BEING HERE :)C😊MMENT Any Question[s] about mods. esl Attack_MCO. Mern's edit : faster paced and more fluid. Otherwise, you’ll have to do it yourself but I cannot show you how to at the moment. This mod is intended for the MCO or the SkySA behavior and won't work without it, for the vanilla behavior counterpart, refer to Vanargand Animations - One Handed Normal Attacks  and/or Vanargand Animations - One Handed Power Attacks. esp and then run Nemesis. 1,999. What is boring in Skyrim? Skyrim. I look the video by distar but my folder after unzip hkanno and install havok wasen't the same of. DXP stands for Distar eXPerience. Download: Manual; 0 of 0 File information. . Run Nemesis and see if there is a patch for SkySA, I only say that cause I don't use SkySA and havent seen one but most likely it's added by SkySA. Both SkySA and MCO make attacking more commital, which I like, but it can feel static at times. I'd say the best thing about SkySA atm is that it has a massive amount of support, tons of new mods are being made to flesh out new features. Hey all, I followed along with this video guide by Mern on setting up MCO, and I was able to successfully get the normal attacks and neutral power attack animations working with the default moveset that comes with MCO. Reduces the telegraphic length for the NPCs. Recommended mods - Unique Movesets -. So you cannot trigger perks that required directional power attack. Special thanks. I've only used ABR because it feels really nice in combination with FP Revo to have a similar movesets both in first and third person. x is MCO and all of it's features. " With the stamina management changes and the advantage system, the risk vs. Although modern attack animations framework likes MCO - ADXP, Skysa, ABR had brought up so many modern. SkySA separates them, so you can have two handed axes animations play slower than two handed swords for instance. 8 or later, or the. catharsis_cacophony • 1 yr. No way arround, the anti cheat detect that shadow is a VM and you can't do anything about it, as for Valorant and Genshin Impact. TDM is much more customisable than CGO, and if you want things like grip switch, there's a SkySA add-on mod, and you can use any dodge mod you wish. 4. yeah iv'e tried thhat but skysa still doesnt work in 1st person. -If you are using LOOT, I have added a rule to this plugin to tell it to LOAD AFTER "Attack-MCO. $1. Total views. Supports SE/AE. . rar(Arena Movement - Modern Combat Overhaul)folder 203KB. $10. ABR is like Skysa, but without the slowed down attacks. About this mod. Geralt's swordThe MCO version can switch between all attacks, while the skysa version can only attack in sequence. Attack speed to damage conversion for MCO-ADXP name of mod. Mod Organizar, put files directly in Skylim's Data folder. . This mod works perfectly fine with the Bloodskal Blade but other weapons that I imbued with. Help with SKYSA 1. No ABR support this time because the esp didn't work for it. Learn all about SkySA and modernize your combat experience today! by Mern. 1,142. Im doing combat gameplay for the most part with a heavily modded setup focused on Attack Behavior Revamp / SkySA. As SkySA takes care of comitment directly at the core, it renders a mod like Wildcat unplayable when combined. doesnt let you move while attacking nor with screen rotation (pretty much like dark souls attack commitment) HAS to be compatible with cgo if you are wondering why i didnt test it its because Nemesis messes up my load order so i like to keep my load order. Attack Behavior Revamp picks up where SkySa left off, using the step and swing system SkySa used, while allowing directional power attacks, full left hand functionality, special moves with a simple use of the LMB+RMB that are fully integrated with the normal attacks, new dual wielding animations that change depending on the weapon used and a ton of. I’ll PM if I can make time. April 15, 2023. The caveat with ABR, is that new versions are currently paywalled (and by proxy, so is the bat file) However at this time, you can't. Essentially it is combat gameplay overhaul but jus. One of the main feature of it, is that instead of using behavior direction, it uses SKSE input detection. 2. 2+, Skysa 2. Hitstop and camera shake. DMCO. Not required by any means. Use additemmenu to get weapon Requirements: Dynamic Animation Casting DAR AMR Your Preferred Combat Mods - MCO(recommended)//Vanilla XP32 HDT-SMP Nemesis - (Optional )if you use MCO/SkySA/ABR One Click Power Attack (Optional) - Good mod for power attacking Precision(Optional) - For VFX Trail Behavior Data Injector -. Use update 1. SKYSA 2 Tested with SkySA version 2. Aldrnari vs Nolvus modpacks. My main complaint w/ the SkySA crew is actually a rhetorical one. The chance depends on their skill level. Wildcat is basically either or both of those but with the injury system. It is a true game changer. Open the preferences menu, select the item and press the number key. 5. File archive. MCO with SCAR feels vastly superior to SkySa to be fair, the differences really stand out once you have NPCs that are low level maybe chaining a few normal attacks and bosses. Otherwise I also like the attack telegraphing for enemies and the ability to use precise charged power attacks. r/skyrimmods. 2. 1. For example: +20% attack speed -> +10% damage. You may want to check "Ordinator directional perks for Skysa and AMR" on Nexus Mods, . Skysa 2. "not an issue with bows drawn or spells out" Unfortunately the NPC_default_MT setting seems to impact both 3rd person exploration. ;) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A Doji-kun • Additional comment actions. •. I wish these animation creato. It states that you must either have SkySA 2+ or MCO to make use of the recovery annotations that allow cancellation and movement before the recovery plays. (SGC) SkySA - First Person View SSE. Flair looks pretty good to me but would like to get some other opinions. Restricts the melee classes movement. That's it. 1. Credits. Initial release. 2. 0. The calculation is done after all your weapon speed modifiers are summed together. So unless you're also using unpaused menus, I'd recommend getting TK Dodge RE rather than fighting through the various bugs in DMCO. robn86. 7z. This acts as a signal for you. A member of our community and fellow modder (Lokiwastaken, author of Paraglider, Stagger on Hit SKSE, Dynamic Animation Casting and many other popular mods) needs help to pay for her surgery, it's a severe situation and if she doesn't raise $15,000 for the downpayment to begin the surgery (an amount she can't pay for herself) she's facing the. SkySA has lots of cool animations for instance. 8 or later, or the animations will not work. 3. 0. You can configure each rotation multiplier individually if you don't like this approach and prefer the vanilla gameplay, or just want to tweak some. . Like they're just not the same type of mod at all really. Archery Gameplay. esp.